An Interview with Clint Johnson: Everyday Go-Togethers

Nov 11, 2011 by

Michael F. Shaughnessy
Eastern New Mexico University
Portales, New Mexico 88130

  1. Clint, I have just received this “FUNZEE Everyday Go Togethers”. What exactly does this CD-ROM do?

Funzee Everyday Go-Togethers Software teaches students to match 72 photo pairs that go-together. For example, toothpaste goes with toothbrush and hammer goes with nail. We use photos instead of illustrations in the Funzee Software so that children learn what the real objects look like and they are easily identifiable.

  1. Why is it important for children to learn these various associations?

To learn and use new vocabulary, we have to relate it to other vocabulary words that we already know. These connections help to form strong semantic networks. This also helps to improve critical thinking skills, because children have to find the object that best matches. For example, peanut butter and bread go together, but jelly would be the better choice.

  1. What are some of the features of this game?

Funzee Everyday Go-Togethers tracks data for an unlimited number of students, allows you to print progress reports, and even stores the items the student identifies incorrectly during individual sessions. This allows you to review these items with the student before beginning a new game. There is also a “learn” feature in the software. In this mode, children are shown one photo and asked to find the best match from two photos. The program continues repeating any items the child misses.

  1. How many students can be involved at one time and how many games are there?

There are five interactive games in Funzee Everyday Go-Togethers. For an individual player, you can choose from three games—Learn Go-Togethers, Bingo/Lotto, and Matching. For classroom play, you can choose from two games—Classroom Bingo/Lotto and Classroom Matching. Teachers can quickly and easily build their own lotto and bingo boards. The Classroom Matching game allows four students or teams to take turns playing a fun matching game. The child with the most pairs wins.

  1. What ages and grades is this for?

Funzee Everyday Go-Togethers is for ages 3 to 11 years old, or grades PreK-5.

  1. I understand that there is a “student progress report” embedded in this. Can you tell us about this feature?

The progress report allows you to print and view the progress of the entire class, or you can print and view all of the sessions for an individual student. These are great for showing parents how the child is progressing and where he or she might need extra help.

  1. Are there different levels of difficulty?

Yes. You can increase the difficulty level of the pairs and also the number of pairs that the computer will present.

  1. Where can interested readers get more information?

Go to and type “Funzee” into the search box. Click on Funzee Everyday Go-Togethers, and from there you can play a demo of the game and to watch a Show Me How Video that explains how to use this engaging software.

  1. What have I neglected to ask?

We also have another Funzee title called Funzee Everyday Sounds. This teaches children to identify the sound that something makes. It is for younger students with auditory processing deficits.

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