The Star Classroom Protocol Game

Jul 28, 2015 by

haberman

Dr. Martin Haberman and Delia Stafford

To determine your knowledge base for Haberman Star Teacher Classroom Management, go to here, everything should be self-evident and all instructions are available it’s free of charge.

The Haberman Educational Foundation is pleased to announce the availability of a new assessment tool for school districts, universities and researchers to answer the most frequently asked question in teaching, “Will this individual be able to manage a classroom?” Veteran teachers as well as beginners will also be able to assess themselves in complete confidence and privacy in order to learn whether or not they have what it takes. If veteran teachers, novice teachers and teachers-to-be can manage the classroom then they have a chance of sharing their knowledge with children and youth. If they can’t relate to the students and keep them on-task then what they know will never be received or learned.

This assessment is in the form of an interactive computer game. The teacher is presented with a screen depicting students who must be kept on task. One random student will begin to move off-task (pulsing yellow). The teacher may intervene by selecting that student and, in the context of their need, apply the best of three possible responses. If the teacher selects the best, the student returns to an on-task state and another student randomly moves off-task and the process repeats until the indicated number of resolutions has occurred for the level. At this point the player may choose to increase difficulty and “level up”. If an incorrect choice is made, however, the already off task student becomes twice as disruptive, and bumps up the disruptive state of his or her neighbors. Now all three must be brought back on task. If incorrect choices continue to be made, students continue to bump up their own and their neighbors’ disruptive states at increasing speeds until finally the classroom “explodes”. Points are awarded based on correctness response and speed of response. Points are subtracted by incorrect choices, inaction, slow responses, and the ripple effect of poor choices. The potential to respond quickly is increased as users may use the computer keyboard to rapidly enter inputs instead of pointing and clicking if they so choose.

The purpose of the game is to both assess and allow players to learn and practice the skills they need to be Star Teachers. To this end, feedback is provided to help players come to understand what choices are helpful in which context, and what choices are potentially destructive.

The game is based on Rudolph Dreikurs’ theory of logical consequences. The students in the computer classroom misbehave because of their particular need for attention, power, revenge, or avoidance of failure. The best responses are those selected by star teachers. Dr. Haberman developed this interactive system to give teachers practice at the critical behaviors they must demonstrate to be effective classroom managers. As a result of practicing with this interactive system the teachers will improve in the following:

  1. “With-it-ness”—a heightened awareness of everything all the children in the classroom are doing at any moment in time.
  2. “Multi-tasking”—an increased ability to think about resolving several children’s problems simultaneously.
  3. Responding to individual needs—tailoring responses to particular student needs.
  4. Increasing their repertoire of responses—practicing 50 positive teacher responses.
  5. Avoid escalating problems—extinguishing automatic teacher responses that feed into and make situations worse.
  6. Professionalizing teacher behavior—learning to act in response to children’s needs rather than responding to teacher needs.
  7. Acting decisively—learning to act quickly and staying in control of the situation. In order to access the Star Classroom Management you will need to log on to the Haberman Foundation website @ http://www.habermanfoundation.org

The game was designed by Dr.Martin Haberman, Distinguished Professor,UWM. Additional design, artwork, and programming were provided by Ryan Cameron, an online learning expert and advisor for HEF. Gary Cowan, Randall Systems, manages the technology division for HEF.

To determine your knowledge base for  Haberman Star Teacher Classroom Management, go to this web address, everything should be self-evident and all instructions are available.

To determine your knowledge base for  Haberman Star Teacher Classroom Management, go to this web address, everything should be self-evident and all instructions are available.

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3 Comments

  1. Delia Stafford

    Based on research.. it works and is being used on a broad scale. The theory is solid and the game is lots of fun and can be used as a group!!The game is FREE!

  2. Avatar
    Ned

    So now “teachers” need games to be effective teachers?

    Education is becoming a sad joke …. Amazing how other BETTER and WELL EDUCATED teachers didn’t need this ….. I can’t help but wonder how much that will COST?

    • Delia Stafford

      It is free!An easy way to learn the research based work from Dreikurs theory of behavior management.Further, it is interesting and fun to play with other educators who want to learn more about resolving student behaviors with kindness. Many educators maybe tired of lectures!

      What are you offering Mr. Ned?

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