May 26, 2015 by


Replacing our traditional ways of learning, through reading, writing, and study – contemplative and solitary activities—are the communal and hands-on activities promoted in Common Core and now digital learning.  Both Common Core and digital learning serve to obscure a large part of the reason for the achievement gap: reading ability.  Students who are poor readers lag in other subjects.  To cover up this inability, Common Core emphasizes “speaking and listening skills.” Similarly, games offer an opportunity to hide differences in ability. Information is delivered through images and sound, not words on a page, and at a pace that the student directs.

5.7.15 – “Transforming Education Beyond Common Core: Arne Duncan’s Classroom of the Future” – by Mary Grabar — Pt. 1 — Selous Foundation for Public Policy Research


5.25.15 – “Transforming Education Beyond Common Core: Getting the Word Out About Gaming for Social Change” — Pt. 2  — by Mary Grabar — Selous Foundation for Public Policy Research

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